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    <title>CustomPrimitive - XbsjEarth Documentation</title>

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        <!-- <a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a> -->
        <a href="index.html">EarthSDK</a>
        CustomPrimitive
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    </h1>

    




<section>

<header>
    
        <div class="class-description">自定义图元</div>
    
</header>

<article>
    <div class="container-overview">
    

    
        
    <div class="nameContainer">
    <h4 class="name" id="CustomPrimitive">
        <a href="#CustomPrimitive" class="doc-link"></a>
        new Obj.CustomPrimitive<span class="signature">()</span>
        

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    </div>

    
        <h3 class="subsection-title">Extends</h3>

        


    <ul>
        <li><a href="XbsjCzmObj.html">XbsjCzmObj</a></li>
    </ul>


    

    

    

    

    
        <h3 class="subsection-title">Namespaces</h3>

        <dl>
            <dt><a href="namespaces.html#Obj.CustomPrimitive.Geometry"><a href="Obj.CustomPrimitive.Geometry.html">Geometry</a></a></dt>
            <dd></dd>
        </dl>
    

    
        <h3 class="subsection-title">Members</h3>

        
            
<div class="nameContainer">
<h4 class="name" id="autoRegisterEditing">
    <a href="#autoRegisterEditing" class="doc-link"></a>
    autoRegisterEditing<span class="type-signature"> : boolean</span>
    

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</h4>

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<div class="description">
    是否自动注册编辑功能
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<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">false</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="canvasHeight">
    <a href="#canvasHeight" class="doc-link"></a>
    canvasHeight<span class="type-signature"> : number</span>
    

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</div>


</h4>

</div>



<div class="description">
    画布高度，单位像素，为0时表示没有画布
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">0</code>
    

    

    

    

    

    

    
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<div class="nameContainer">
<h4 class="name" id="canvasWidth">
    <a href="#canvasWidth" class="doc-link"></a>
    canvasWidth<span class="type-signature"> : number</span>
    

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</h4>

</div>



<div class="description">
    画布宽度，单位像素，为0时表示没有画布
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<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">0</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="color">
    <a href="#color" class="doc-link"></a>
    color<span class="type-signature"> : Array.&lt;number></span>
    

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<div class="description">
    颜色叠加
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<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">[1, 1, 1, 1]</code>
    

    

    

    

    

    

    
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<div class="nameContainer">
<h4 class="name" id="colors">
    <a href="#colors" class="doc-link"></a>
    colors<span class="type-signature"> : array</span>
    

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</h4>

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<div class="description">
    颜色数组，可选
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<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">undefined</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="customParams">
    <a href="#customParams" class="doc-link"></a>
    customParams<span class="type-signature"> : array</span>
    

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</h4>

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<div class="description">
    自定义参数
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<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">[0, 0, 0, 0]</code>
    

    

    

    

    

    

    
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<h4 class="name" id="customProp">
    <a href="#customProp" class="doc-link"></a>
    customProp<span class="type-signature"> : string</span>
    

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</h4>

</div>



<div class="description">
    用来临时存储客户需要的一些信息，方便使用<br/>
</div>





<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjCzmObj.html#customProp">XbsjCzmObj#customProp</a>
    </li></dd>
    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">''</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="destroyEvalString">
    <a href="#destroyEvalString" class="doc-link"></a>
    destroyEvalString<span class="type-signature"> : string</span>
    

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</div>


</h4>

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<div class="description">
    销毁时的执行语句，只有在对象销毁时才会执行，方便用来清理随该对象创建时附带创建的资源<br/>有一个内置变量p，表示当前对象。注意对象的销毁除了使用destroyEvalString，还可以使用 <a href="XbsjBase.html#disposers"><code>disposers</code></a> 属性来销毁。
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<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a>
    </li></dd>
    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">''</code>
    

    

    

    

    

    
    <h5>See:</h5>
    <ul class="see-list">
        <li><a href="XbsjCzmObj.html#evalString">XbsjCzmObj#evalString</a></li>
    
        <li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li>
    </ul>
    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="disposers">
    <a href="#disposers" class="doc-link"></a>
    disposers<span class="type-signature"></span>
    

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</div>


</h4>

</div>



<div class="description">
    用来收集资源销毁函数，并在析构时自动调用！
</div>





<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjBase.html#disposers">XbsjBase#disposers</a>
    </li></dd>
    

    

    

    

    

    

    
        <h5>Example:</h5>
        
    <pre><code class="language-javascript">// 示例1：myObject.disposers.push(() => {    // 此处执行需要销毁的资源});// 示例2：// XE.MVVM.bind的返回值是一个函数，作用是用来解除双向绑定，// 把它的返回值放到disposer中，那么对象销毁时就会执行解绑操作。myObject.disposers.push(XE.MVVM.bind(xxx));// 示例3：// XE.MVVM.watch的返回值是一个函数，作用是用来取消监视，// 把它的返回值放到disposer中，那么对象销毁时就会执行取消监视的操作。myObject.disposers.push(XE.MVVM.watch(xxx));</code></pre>

    

    

    

    

    

    
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<div class="nameContainer">
<h4 class="name" id="earth">
    <a href="#earth" class="doc-link"></a>
    <span class="type-signature attribute-readonly">readonly</span>earth<span class="type-signature"> : <a href="Earth.html">Earth</a></span>
    

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</h4>

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<div class="description">
    返回该对象的所属earth实例
</div>





<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjObject.html#earth">XbsjObject#earth</a>
    </li></dd>
    

    

    

    

    

    

    

    

    

    

    

    
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<div class="nameContainer">
<h4 class="name" id="enabled">
    <a href="#enabled" class="doc-link"></a>
    enabled<span class="type-signature"> : boolean</span>
    

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</h4>

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<div class="description">
    是否启用
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<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjObject.html#enabled">XbsjObject#enabled</a>
    </li></dd>
    

    

    

    

    

    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="evalString">
    <a href="#evalString" class="doc-link"></a>
    evalString<span class="type-signature"> : string</span>
    

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</div>


</h4>

</div>



<div class="description">
    设置执行语句，<br/>内部有一个内置的变量p，用来指示当前对象。<br/>注意evalString每次进行属性设置都会执行一遍，如果evalString中有创建资源，资源需要记录，避免再次执行后销毁不了。<br/>
</div>





<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjCzmObj.html#evalString">XbsjCzmObj#evalString</a>
    </li></dd>
    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">''</code>
    

    
        <h5>Example:</h5>
        
    <pre><code class="language-javascript">myObject.evalString = `  // 技巧1：p是一个内置变量，可以直接使用  if (p._div) { // 技巧2：evalString有可能执行多次，这个地方的判断是避免div重复创建！      return;  }  // 创建div  const div = document.createElement('div');  p._div = div;  // 技巧3：可以通过p.earth来获取earth变量  const earth = p.earth;  `;</code></pre>

    

    

    

    

    
    <h5>See:</h5>
    <ul class="see-list">
        <li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li>
    
        <li><a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a></li>
    </ul>
    

    
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<div class="nameContainer">
<h4 class="name" id="fragmentShaderSource">
    <a href="#fragmentShaderSource" class="doc-link"></a>
    fragmentShaderSource<span class="type-signature"> : array</span>
    

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</h4>

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<div class="description">
    片元shader
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<div class="nameContainer">
<h4 class="name" id="guid">
    <a href="#guid" class="doc-link"></a>
    <span class="type-signature attribute-readonly">readonly</span>guid<span class="type-signature"> : string</span>
    

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</div>


</h4>

</div>



<div class="description">
    对象的唯一标识符<br/>注意，对象一旦创建，guid不可更改！
</div>





<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjObject.html#guid">XbsjObject#guid</a>
    </li></dd>
    

    

    

    

    

    

    

    

    

    

    

    
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<div class="nameContainer">
<h4 class="name" id="imageUrl">
    <a href="#imageUrl" class="doc-link"></a>
    imageUrl<span class="type-signature"> : string</span>
    

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</div>


</h4>

</div>



<div class="description">
    纹理对应的图像url, 可以是jpg/png/mp4/m3u8格式 <br/>警告：一旦imageUrl有值，会导致drawCanvas调用失效！因此使用imageUrl之后，就不要再调用drawCanvas了！<br/>
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">''</code>
    

    

    

    

    

    

    
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<div class="nameContainer">
<h4 class="name" id="indices">
    <a href="#indices" class="doc-link"></a>
    indices<span class="type-signature"> : array</span>
    

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<div class="description">
    索引数组，必选
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<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">[0, 1, 2]</code>
    

    

    

    

    

    

    
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<div class="nameContainer">
<h4 class="name" id="modelMatrix">
    <a href="#modelMatrix" class="doc-link"></a>
    modelMatrix<span class="type-signature"> : array</span>
    

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</div>


</h4>

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<div class="description">
    姿态矩阵，可选，如果modelMatrix有值的话，将忽略position和rotation的设置
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">undefined</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="normals">
    <a href="#normals" class="doc-link"></a>
    normals<span class="type-signature"> : array</span>
    

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</div>


</h4>

</div>



<div class="description">
    法向数组，可选
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">undefined</code>
    

    

    

    

    

    

    
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<div class="nameContainer">
<h4 class="name" id="objUrl">
    <a href="#objUrl" class="doc-link"></a>
    objUrl<span class="type-signature"> : string</span>
    

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</div>


</h4>

</div>



<div class="description">
    obj文件url，用来直接载入一个obj文件 <br/>警告：一旦赋值，positions/normals/sts等属性将不起作用！<br/>
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">''</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="pass">
    <a href="#pass" class="doc-link"></a>
    pass<span class="type-signature"> : number</span>
    

<div class="source-link rightLinks">
</div>


</h4>

</div>



<div class="description">
    渲染顺次(Cesium.Pass.OPAQUE(7)) <br/>目前Cesium的渲染顺序有： <br/> ENVIRONMENT : 0, <br/> COMPUTE : 1, <br/> GLOBE : 2, <br/> TERRAIN_CLASSIFICATION : 3, <br/> CESIUM_3D_TILE : 4, <br/> CESIUM_3D_TILE_CLASSIFICATION : 5, <br/> CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW : 6, <br/> OPAQUE : 7, <br/> TRANSLUCENT : 8, <br/> OVERLAY : 9, <br/> NUMBER_OF_PASSES : 10 <br/>
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">7</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="position">
    <a href="#position" class="doc-link"></a>
    position<span class="type-signature"> : array</span>
    

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</div>


</h4>

</div>



<div class="description">
    位置数组 [经度、纬度、高度] <br/>
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">[0, 0, 0]</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="positions">
    <a href="#positions" class="doc-link"></a>
    positions<span class="type-signature"> : array</span>
    

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</div>


</h4>

</div>



<div class="description">
    位置数组，必选
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">[0, 0, 0, 1, 0, 0, 0, 0.5, 0]</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="preUpdateEvalString">
    <a href="#preUpdateEvalString" class="doc-link"></a>
    preUpdateEvalString<span class="type-signature"> : string</span>
    

<div class="source-link rightLinks">
</div>


</h4>

</div>



<div class="description">
    设置每帧执行语句，和evalString的作用类似 <br/>它有三个内置变量，分别是p, scene, time，分别表示当前对象，Cesium的场景对象scene，Cesium的当前帧的时间time需要注意的是它会每帧执行一次。
</div>





<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a>
    </li></dd>
    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">‘’</code>
    

    
        <h5>Example:</h5>
        
    <pre><code class="language-javascript">myObject.preUpdateEvalString = `  // 技巧1：p是一个内置变量，可以直接使用，还有scene，time都可以直接使用     p._angle += 1;     if (p._angle > 360.0) {         p._angle = 0.0;     }     const angle = p._angle;     // drawCanvas时使用angle来改变图像内容     // ... `;</code></pre>

    

    

    

    

    
    <h5>See:</h5>
    <ul class="see-list">
        <li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li>
    
        <li><a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a></li>
    </ul>
    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="primitiveType">
    <a href="#primitiveType" class="doc-link"></a>
    primitiveType<span class="type-signature"> : number</span>
    

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</div>


</h4>

</div>



<div class="description">
    绘制图元类型 <br/>WebGLRenderingContext.POINTS 0 <br/>WebGLRenderingContext.LINES 1 <br/>WebGLRenderingContext.LINE_LOOP 2 <br/>WebGLRenderingContext.LINE_STRIP 3 <br/>WebGLRenderingContext.TRIANGLES 4 <br/>WebGLRenderingContext.TRIANGLE_STRIP 5 <br/>WebGLRenderingContext.TRIANGLE_FAN 6 <br/>
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">4</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="renderState">
    <a href="#renderState" class="doc-link"></a>
    renderState<span class="type-signature"> : object</span>
    

<div class="source-link rightLinks">
</div>


</h4>

</div>



<div class="description">
    WebGL渲染状态 <br />
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">defaultRenderState</code>
    

    
        <h5>Example:</h5>
        
    <pre><code class="language-javascript">// 默认的WebGL渲染状态如下： var defaults = {     frontFace : WebGL2RenderingContext.CCW, // WindingOrder.COUNTER_CLOCKWISE,     cull : {         enabled : false,         face : WebGL2RenderingContext.BACK, // CullFace.BACK     },     lineWidth : 1,     polygonOffset : {         enabled : false,         factor : 0,         units : 0     },     scissorTest : {         enabled : false,         rectangle : {             x : 0,             y : 0,             width : 0,             height : 0         }     },     depthRange : {         near : 0,         far : 1     },     depthTest : {         enabled : false,         func : WebGL2RenderingContext.LESS, // DepthFunction.LESS     },     colorMask : {         red : true,         green : true,         blue : true,         alpha : true     },     depthMask : true,     stencilMask : ~0,     blending : {         enabled : false,         color : {             red : 0.0,             green : 0.0,             blue : 0.0,             alpha : 0.0         },         equationRgb : WebGL2RenderingContext.ADD, // BlendEquation.ADD,         equationAlpha : WebGL2RenderingContext.ADD, // BlendEquation.ADD,         functionSourceRgb : WebGL2RenderingContext.ONE, // BlendFunction.ONE,         functionSourceAlpha : WebGL2RenderingContext.ONE, // BlendFunction.ONE,         functionDestinationRgb : WebGL2RenderingContext.ZERO, // BlendFunction.ZERO,         functionDestinationAlpha : WebGL2RenderingContext.ZERO, // BlendFunction.ZERO,     },     stencilTest : {         enabled : false,         frontFunction : WebGL2RenderingContext.ALWAYS, // StencilFunction.ALWAYS,         backFunction : WebGL2RenderingContext.ALWAYS, // StencilFunction.ALWAYS,         reference : 0,         mask : ~0,         frontOperation : {             fail : WebGL2RenderingContext.KEEP, // StencilOperation.KEEP,             zFail : WebGL2RenderingContext.KEEP, // StencilOperation.KEEP,             zPass : WebGL2RenderingContext.KEEP, // StencilOperation.KEEP         },         backOperation : {             fail : WebGL2RenderingContext.KEEP, // StencilOperation.KEEP,             zFail : WebGL2RenderingContext.KEEP, // StencilOperation.KEEP,             zPass : WebGL2RenderingContext.KEEP, // StencilOperation.KEEP         }     },     sampleCoverage : {         enabled : false,         value : 1.0,         invert : false     } };</code></pre>

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="rotation">
    <a href="#rotation" class="doc-link"></a>
    rotation<span class="type-signature"> : array</span>
    

<div class="source-link rightLinks">
</div>


</h4>

</div>



<div class="description">
    姿态数组 [偏航角、俯仰角、翻转角]
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">[0, 0, 0]</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="scale">
    <a href="#scale" class="doc-link"></a>
    scale<span class="type-signature"> : array</span>
    

<div class="source-link rightLinks">
</div>


</h4>

</div>



<div class="description">
    缩放数组 [x向缩放、y向缩放、z向缩放]
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">[1, 1, 1]</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="show">
    <a href="#show" class="doc-link"></a>
    show<span class="type-signature"> : boolean</span>
    

<div class="source-link rightLinks">
</div>


</h4>

</div>



<div class="description">
    是否在三维窗口中显示
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">true</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="sts">
    <a href="#sts" class="doc-link"></a>
    sts<span class="type-signature"> : array</span>
    

<div class="source-link rightLinks">
</div>


</h4>

</div>



<div class="description">
    纹理坐标数组，可选
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">undefined</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="vertexShaderSource">
    <a href="#vertexShaderSource" class="doc-link"></a>
    vertexShaderSource<span class="type-signature"> : array</span>
    

<div class="source-link rightLinks">
</div>


</h4>

</div>



<div class="description">
    顶点shader
</div>





<dl class="details">


    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="xbsjGuid">
    <a href="#xbsjGuid" class="doc-link"></a>
    xbsjGuid<span class="type-signature"> : string|undefined</span>
    

<div class="source-link rightLinks">
</div>


</h4>

</div>



<div class="description">
    对象的唯一标识符 <br/>警告：该属性已废弃，请不要使用属性，且禁止修改此属性。<br/>如果需要获取guid，请通过<a href="XbsjObject.html#guid"><code>guid</code></a>属性来获取。<br/>
</div>





<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjObject.html#xbsjGuid">XbsjObject#xbsjGuid</a>
    </li></dd>
    

    
    <p>
        <span class="details-header important">Deprecated:</span>
        <span>true</span>
    </p>
    

    

    

    

    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id="xbsjType">
    <a href="#xbsjType" class="doc-link"></a>
    <span class="type-signature attribute-readonly">readonly</span>xbsjType<span class="type-signature"> : string</span>
    

<div class="source-link rightLinks">
</div>


</h4>

</div>



<div class="description">
    获取对象的类型信息
</div>





<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjObject.html#xbsjType">XbsjObject#xbsjType</a>
    </li></dd>
    

    

    

    

    

    

    

    

    

    

    

    
</dl>


        
    

    
        <h3 class="subsection-title">Methods</h3>

        
            
    <div class="nameContainer">
    <h4 class="name" id=".getRenderState">
        <a href="#.getRenderState" class="doc-link"></a>
        <span class="type-signature attribute-static">static</span>Obj.CustomPrimitive.getRenderState<span class="signature">(translucent, closed)</span>
        

<div class="source-link rightLinks">
</div>


    </h4>

    </div>

    


<div class="description">
    用来获得一个renderState
</div>











    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>translucent</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            

            <td class="description last">
            
                是否透明(是否开启融合)</td>
        </tr>

    

        <tr>
            
                <td class="name"><code>closed</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            

            <td class="description last">
            
                是否封闭(是否不绘制背面)</td>
        </tr>

    
    </tbody>
</table>















<dl class="details">


    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>


        
            
    <div class="nameContainer">
    <h4 class="name" id="destroy">
        <a href="#destroy" class="doc-link"></a>
        destroy<span class="signature">()</span> &rarr; <span class="type-signature returnType">undefined</span>
        

<div class="source-link rightLinks">
</div>


    </h4>

    </div>

    


<div class="description">
    销毁对象<br/>警告：对象一旦销毁不可再次使用！<br/>警告：挂在场景树上的对象禁止调用destroy方法，只要通过数组函数将其从场景树中移除，就会自动销毁！<br/>
</div>





















<h5>Returns:</h5>

        
<div class="param-desc">
    返回undefined
</div>


    




<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjBase.html#destroy">XbsjBase#destroy</a>
    </li></dd>
    

    

    

    

    

    

    
        <h5>Example:</h5>
        
    <pre><code class="language-javascript">// 使用范例// 这样写的好处是，一旦对象销毁，会同时将引用该对象的变量同时置为undefined，防止再次使用。this._myObject = this._myObject &amp;&amp; this._myObject.destroy();</code></pre>

    

    

    

    

    

    
</dl>


        
            
    <div class="nameContainer">
    <h4 class="name" id="drawCanvas">
        <a href="#drawCanvas" class="doc-link"></a>
        drawCanvas<span class="signature">(drawFun)</span>
        

<div class="source-link rightLinks">
</div>


    </h4>

    </div>

    


<div class="description">
    自定义图元会自带一张画布(Canvas)，如果需要使用纹理，则可以在这张画布上进行绘制 <br/>画布的绘制方法参见：https://developer.mozilla.org/zh-CN/docs/Web/API/Canvas_API/Tutorial/Drawing_shapes
</div>











    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>drawFun</code></td>
            

            <td class="type">
            
                
<span class="param-type">function</span>


            
            </td>

            

            <td class="description last">
            
                这是一个回调函数，只有一个参数ctx，指示画布的2DContext</td>
        </tr>

    
    </tbody>
</table>















<dl class="details">


    

    

    

    

    

    

    

    

    
        <h5>Example:</h5>
        
    <pre><code class="language-javascript">// 示例1：在画布上绘制几何图形p.canvasWidth = 512;p.canvasHeight = 512;p.drawCanvas(ctx => {    var gradient = ctx.createRadialGradient(256, 256, 0, 256, 256, 256);    gradient.addColorStop(0.1, "rgba(255, 255, 255, 1.0)");    gradient.addColorStop(0.2, "rgba(255, 255, 255, 0.0)");    gradient.addColorStop(0.3, "rgba(255, 255, 255, 0.9)");    gradient.addColorStop(0.5, "rgba(255, 255, 255, 0.0)");    gradient.addColorStop(0.9, "rgba(255, 255, 255, 0.2)");    gradient.addColorStop(1.0, "rgba(255, 255, 255, 1.0)");    ctx.clearRect(0, 0, 512, 512);    ctx.beginPath();    ctx.arc(256, 256, 256, 0, Math.PI * 2, true);    // ctx.fillStyle = "rgb(0, 155, 255)";    ctx.fillStyle = gradient;    ctx.fill();    ctx.restore();});// 示例2：加载图像，并绘制到Canvas上Cesium.Resource.createIfNeeded('./images/city/billboard.png').fetchImage().then(function(image) {    console.log('image loaded!');    p.canvasWidth = image.naturalWidth;    p.canvasHeight = image.naturalHeight;    p.drawCanvas(ctx => {        ctx.clearRect(0, 0, 512, 256);        ctx.drawImage(image, 0, 0);    });});</code></pre>

    

    

    

    

    

    
</dl>


        
            
    <div class="nameContainer">
    <h4 class="name" id="flyTo">
        <a href="#flyTo" class="doc-link"></a>
        flyTo<span class="signature">()</span>
        

<div class="source-link rightLinks">
</div>


    </h4>

    </div>

    


<div class="description">
    飞入该对象
</div>

























<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjCzmObj.html#flyTo">XbsjCzmObj#flyTo</a>
    </li></dd>
    

    

    

    

    

    

    

    

    

    

    

    
</dl>


        
            
    <div class="nameContainer">
    <h4 class="name" id="isDestroyed">
        <a href="#isDestroyed" class="doc-link"></a>
        isDestroyed<span class="signature">()</span> &rarr; <span class="type-signature returnType">boolean</span>
        

<div class="source-link rightLinks">
</div>


    </h4>

    </div>

    


<div class="description">
    检查对象是否已被销毁<br/>警告：对象一旦销毁不可再次使用！仅此函数可以调用！<br/>
</div>





















<h5>Returns:</h5>

        
<div class="param-desc">
    对象是否已销毁
</div>


    




<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjBase.html#isDestroyed">XbsjBase#isDestroyed</a>
    </li></dd>
    

    

    

    

    

    

    

    

    

    

    

    
</dl>


        
            
    <div class="nameContainer">
    <h4 class="name" id="registerEditing">
        <a href="#registerEditing" class="doc-link"></a>
        registerEditing<span class="signature">()</span>
        

<div class="source-link rightLinks">
</div>


    </h4>

    </div>

    


<div class="description">
    注册编辑状态，自定义图元初始创建时，不具有creating/positionEditing/rotationEditing属性，不能进行交互操作。如果需要此功能，则需要在创建之后调用此方法。注意：registerEditing调用之前，对象本身不能有creating/positionEditing/rotationEditing属性，如果之前进行了 xxx.positionEditing = true 等操作，需要先删掉！
</div>

























<dl class="details">


    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>


        
            
    <div class="nameContainer">
    <h4 class="name" id="toAllJSON">
        <a href="#toAllJSON" class="doc-link"></a>
        toAllJSON<span class="signature">()</span> &rarr; <span class="type-signature returnType">object</span>
        

<div class="source-link rightLinks">
</div>


    </h4>

    </div>

    


<div class="description">
    数据整个JSOn对象，包括默认值
</div>





















<h5>Returns:</h5>

        
<div class="param-desc">
    创建的JSON数据对象
</div>


    




<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjBase.html#toAllJSON">XbsjBase#toAllJSON</a>
    </li></dd>
    

    

    

    

    

    

    

    

    

    

    

    
</dl>


        
            
    <div class="nameContainer">
    <h4 class="name" id="toAllJSONStr">
        <a href="#toAllJSONStr" class="doc-link"></a>
        toAllJSONStr<span class="signature">()</span> &rarr; <span class="type-signature returnType">string</span>
        

<div class="source-link rightLinks">
</div>


    </h4>

    </div>

    


<div class="description">
    转化成JSON字符串，输出全部元素
</div>





















<h5>Returns:</h5>

        
<div class="param-desc">
    JSON格式化好的字符串
</div>


    




<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjBase.html#toAllJSONStr">XbsjBase#toAllJSONStr</a>
    </li></dd>
    

    

    

    

    

    

    

    

    

    

    

    
</dl>


        
            
    <div class="nameContainer">
    <h4 class="name" id="toJSON">
        <a href="#toJSON" class="doc-link"></a>
        toJSON<span class="signature">()</span> &rarr; <span class="type-signature returnType">object</span>
        

<div class="source-link rightLinks">
</div>


    </h4>

    </div>

    


<div class="description">
    转化成一个JSON数据对象 <br/>注意：每次都会创建一个新对象！
</div>





















<h5>Returns:</h5>

        
<div class="param-desc">
    创建的JSON数据对象
</div>


    




<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjBase.html#toJSON">XbsjBase#toJSON</a>
    </li></dd>
    

    

    

    

    

    

    

    

    

    

    

    
</dl>


        
            
    <div class="nameContainer">
    <h4 class="name" id="toJSONStr">
        <a href="#toJSONStr" class="doc-link"></a>
        toJSONStr<span class="signature">()</span> &rarr; <span class="type-signature returnType">string</span>
        

<div class="source-link rightLinks">
</div>


    </h4>

    </div>

    


<div class="description">
    转化成JSON字符串，默认元素不输出
</div>





















<h5>Returns:</h5>

        
<div class="param-desc">
    JSON格式化好的字符串
</div>


    




<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjBase.html#toJSONStr">XbsjBase#toJSONStr</a>
    </li></dd>
    

    

    

    

    

    

    

    

    

    

    

    
</dl>


        
            
    <div class="nameContainer">
    <h4 class="name" id="xbsjFromJSON">
        <a href="#xbsjFromJSON" class="doc-link"></a>
        xbsjFromJSON<span class="signature">(jsonObject)</span>
        

<div class="source-link rightLinks">
</div>


    </h4>

    </div>

    


<div class="description">
    通过JSON数据对象来设置属性
</div>











    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>jsonObject</code></td>
            

            <td class="type">
            
                
<span class="param-type">*</span>


            
            </td>

            

            <td class="description last">
            
                </td>
        </tr>

    
    </tbody>
</table>















<dl class="details">


    

    

    
    <dt class="inherited-from">Inherited From:</dt>
    <dd class="inherited-from"><ul class="dummy"><li>
        <a href="XbsjBase.html#xbsjFromJSON">XbsjBase#xbsjFromJSON</a>
    </li></dd>
    

    

    

    

    

    

    
        <h5>Example:</h5>
        
    <pre><code class="language-javascript">// 创建一个pin对象const objConfig = {    "name": 'Pin1',    "xbsjType": "Pin",    "position": [1.9017005694855162, 0.5972477268978722, 488.7695178987821],    "near": 300,    "show": false,    evalString,};const pin = new XE.Obj.Pin(earth);  pin.xbsjFromJSON(objConfig);</code></pre>

    

    

    

    

    

    
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